Update 1.28 is now available to download – here’s what you can expect:
Infiltrators and Berserkers will no longer exit their Charge state before attacking
Infiltrators and Berserkers will now always deal the correct amount of damage (3X) when Charging
Imperials will now start gaining Armor from level 11 up to a maximum of 80% from level 18 onwards
Starting from level 14, Goliath health will be increased between 7% to a maximum of +50% from level 20 onwards
Enemy Mossmane, Berserkers and Militia will now be more likely to target Goliaths, while Storm Maidens will be less likely to target Goliaths.
Previously, rangers and ranged troops would stay idle by default if there were no enemies within attack range. They will now actively seek out new enemies by default. We’d really like to hear your feedback on this change in particular, and may make further changes if necessary.
As always, we’d love to hear what you think about all of the changes above – so head over to Facebook or Twitter to let us know!
Hearing tales of a new land which boasts great champions, vast riches and rewards beyond measure, the Gods of Olympus have arrived in our world eager to show their prowess.
Gods Arise launches TODAY and brings with it a host of brand new God Titans inspired by the epic mythology of Ancient Greece.
The Gods of Olympus, extremely powerful in their own right, also bring with them the unique ability to summon powerful units to battle at any time, bringing new levels of strategy and tactical gameplay to the forefront of Dawn of Titans.
The first God to arrive is Athena the Warrior Goddess, with the ability to summon mighty Omega Storm Maidens to battle. These axe-wielding warriors deal vastly more damage and move much faster than regular Storm Maidens.
Pick up powerful new relics: Golden Apple and Plumed Helm to further increase the damage and health of your Omega Storm Maidens, regular Storm Maidens and your other Lightning Titans.
Athena is available to unlock as part of the Warrior Goddess event, live now! In case you missed it, check out our latest Live Stream for a closer look at Athena!
Goliath fans rejoice! We have some exciting new changes coming to Ragnar Goliaths shortly. Read on for the full rundown.
As you’re probably aware, Goliaths are intended to be the ‘meat shield’ or ‘tank’ of your army – standing in the front line and protecting your more fragile troops from enemy ranged units. Currently, however, they just aren’t maneuverable enough to perform as a defensive unit and often struggle to engage with faster more agile units. With this in mind, soon we’ll be introducing a change to make Goliaths both larger and faster on the battlefield, which we believe this will greatly improve their defensive capabilities.
But that’s not all! While Goliaths have great base Health and Armor, they have traditionally lagged in terms of Elemental Resist stats, especially on Relics. As Dawn of Titans has evolved, this has impeded their survivability on the battlefield. To rectify this, we will soon be introducing 3* and 4* Goliath Belt Relics with POISON, LIGHTNING, FIRE, ICE and EARTH RESISTS as rewards in upcoming events.
As always we’d love to hear your feedback, so be sure to join us on Facebook and Twitter to let us know your thoughts.